CHArt TWENTY-FOURTH ANNUAL CONFERENCE
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Seeing…Vision and Perception in a Digital Culture |
Pelin Yildiz, Hacettepe University. Ankara, Turkey
Architectural Space as Virtual Reality: Regarding Perceptional Parameters in Digital Culture
Recent technological developments in the age of digitalisation are going on with an increased and accelerated power. Technology is affective on many disciplines in conjunction with the term interactivity. In particular, within disciplines such as architecture, engineering and design; technology has started to become the starting point for the creative process, with unbelievable methods and innovations.
Technology and its multidimensional effects on architecture open new directions for designers and society. These new directions also open new means to perceive visual qualities. Previously, it was hard to recognise a space without definite limits and zones: a space was meant to be a definite area with limited zone. Today, however, a space could be understood as an area with an unlimited environment. This, in many ways, explains the adaptation of computational intelligence into space design. Computational intelligence, in a similar way to Artificial Intelligence, has recently been marked out by innovations in many areas. The way in which computational intelligence is integrated with space may be grouped as three main parts: during the designing and planning issue of space; applying virtual reality to space by practice work; and perceptional dimensions of space explorations.So it is identified that space is formed by virtual quantities but it is important to reach the perceptional requirements with real senses.
The purpose of this paper is to evaluate architecture on the basis of virtual reality. In the first part the paper will focus on a general definition and the integration of technology to space; in the second part the definition of virtual reality and its applications on space, including media interiors, will be addressed; in the third part the spatial organisation principles of virtual reality will be evaluated in the context of a comparison between the real and the virtual. To conclude, ongoing changes in the perception and recognition of space as a result of technological developments will be discussed.